Mythic+ Comps, Total Keystones, Dungeon Success Rates, & NEW Spec Popularity (Week 12)
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We hope you’ve enjoyed the newer look to our graphs that we introduced with last week’s Data Dive. We’re excited to keep iterating on the data and statistics we make available. If you ever have any requests for specific data, please let us know!
Last week we introduced the spec popularity graphs, and this week we’re narrowing those down a bit and splitting them up at the halfway point of the season. We think you’ll be interested to see how things have shifted, especially in the tank and healer roles.
We still haven’t seen a +20 completed, but we’re seeing faster and faster +18s and +19s regularly. We’re still hoping for the first +20 of the expansion before 2025 hits. While we wait, let’s get on with the Week 12 Data Dive!
🚨REMINDER: Break the Meta IS ON NOW for this reset only, so don’t miss out!🚨
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Table of Contents
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Affixes & Keystone Thresholds
DUNGEON AFFIXES
For a quick reminder, here’s how the Mythic+ Affixes work in The War Within:
As of the start of Week 7, Blizzard implemented a nerf to the Challenger’s Peril affix, whereby the time penalty per death will remain at 15 seconds, but the affix will add an additional 90 seconds to the overall dungeon timer. This nerf was applied retroactively, and has been in place since.
KEYSTONE THRESHOLDS
The graphs used in our Data Dives to display the most popular group compositions for timed keystones completed all use the following keystone thresholds:
KEYSTONE LEVEL | AFFIXES |
---|---|
+2 to +6 | Xal’atath’s Bargain + Fortified or Tyrannical |
+7 to +9 | All of +2 to +6, and Challenger’s Peril |
+10 to +11 | All of +2 to +9, and the other of Fortified or Tyrannical |
+12 to +16 | Xal’atath’s Guile + Fortified and Tyrannical |
+16 and Up | Xal’atath’s Guile + Fortified and Tyrannical |
NOTE
We have again opted to change the keystone ranges for examining keystone data to better reflect the user experience. We’ve maintained the previous change where the +7 to +11 range was split into two separate categories: +7 to +9 and +10 to +11, but now we’re also splitting the +12 and Up range. As keystones are being pushed higher, we recognize that there is a stark difference between a +12 and what we’re seeing at the top of the Leaderboards. You’ll now see the previous +12 and Up range be limited to +12 to +16, and we’ve introduced a +16 and Up range on all graphs.
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Most Popular Group Compositions
These graphs show the top 30 group compositions used during Week 12 for timed Keystones at each of the designated thresholds (see above).
The Xal’atath’s Bargain affix for Week 12 was Xal’atath’s Bargain: Devour, and the first “Base Affix” added at +4 was Fortified.
The trends across all key levels continue, with the same specs being used frequently along the most popular group compositions. With these new graphs though, we can actually see what percentage each group composition made up of the total dungeons completed in-time. This is more detailed data than previously, where we were just able to show the total number of dungeons ran by each of the top compositions.
The dominant composition of
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We’re still not seeing anything in the data to indicate that the class tuning and nerfs from a couple of weeks ago have had any impact. However, these types of late-season class tunings can have effects that are more gradual, so we’ll keep an eye out as the Season progresses. Additionally, as the Holiday Season grabs hold, we do typically see a decrease in Mythic+ activity. We’ll be keen to see what happens in the New Year.
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Success Rates by Dungeon
Our next Data Dive staple is our examination into how often groups were able to successfully time each of the Dungeons available for Mythic+ in Season 1, at various keystone levels. Instead of looking at the same keystone ranges as above, we will now hone in on some specific levels that players may be targeting for gear rewards. We’ve also added the newest +16 and Up range for those of you that are looking to push to the top of the Leaderboards!
To illustrate the Success Rates, we use a Box Plot graph.
What is a Box Plot Graph?
Unsure how to interpret a Box Plot? Click here for a quick rundown.
We wanted to introduce these graphs indicating Success Rate by Dungeon because we believe they can help your dungeon groups make informed decisions. If your goal is to time any dungeon at level +9 or +10 to get Gilded Crests and/or Mythic-level gear, or if you’re trying to get Heroic-level gear at +7, these graphs can help you determine which dungeons will statistically give you the higher chances of success!
WHAT DOES THIS DATA MEAN FOR ME?
We are not seeing much difference in the above graphs on a week-by-week basis at this point. What this tells us is that the routes, by and large, have all been figured out, and where each dungeon sits in difficulty comparative to the others has normalized.
Grim Batol continues to be the dungeon with the lowest success rate as soon as we hit the +10 threshold, and it’s a significant jump downwards. If your goal is to run +10s or higher for Mythic-level Vault gear, this data suggests that you might want to avoid GB, and instead should opt for Mists of Tirna Scithe and The Dawnbreaker for the highest chances of success. Ara-Kara, City of Echoes also looks to have a strong success rate, but you’ll want to take notice of the Whiskers for this dungeon compared to Mists and Dawnbreaker. There’s more variance in success – meaning that if you head to Ara-Kara, you have a good chance of timing the dungeon, but it is by no means guaranteed.
We’ve included a table at the bottom of this graph to give another way of representing the data. It’s the same information powering the graph itself, but simply another visualization. We hope this might help some people make more sense of the graph.
HOW TO INTERPRET BOX PLOT GRAPHS
The X-Axis shows Time Remaining as % of Dungeon Timer. As 0% means a dungeon was completed, in-time, at the exact timer (00:00:00 time remaining), higher numbers (5% and up) mean that the dungeon was completed with time remaining. The higher the number, the faster the dungeon was completed by percentage of the timer. Dungeons on the left of 0% were thus depleted, and where they land on the X-Axis shows by what percentage of the timer they were depleted.
The box in the middle of each bar shows the Inter Quartile Range, or IQR. This is where the middle 50% of dungeons fall. If the box is small, it indicates that dungeon completion times were very consistent. If the box is large, it means there is greater variability in completion times.
The line in the middle of the box represents the Median Clear Time. If this line is closer to the left of the box, this indicates the distribution is skewed towards slower times, and vice versa.
The Whiskers, the lines that come out of each side of the box, indicate the range of the data outside the IQR (the middle 50% of all dungeons completed). This shows how far the data spreads. If the Whiskers are long, it suggests there is a wide range of dungeon clear times, suggesting the performance varies more. Shorter Whiskers indicate more consistent results, and if they are asymmetrical, it shows that the data is skewed in a particular direction (depleted vs. completed in-time).
Outliers are singular dungeons that fall way out of the range. We have only chosen to show positive outliers, meaning dungeons that were completed significantly faster than the average. Those are represented by a dot, should they exist.
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Total Mythic+ Dungeons Completed
We’ve revamped this set of graphs, and we’re now able to show more data! Previously, we only showed data on dungeons that were completed in-time, but now we’re able to show how many dungeons were attempted, timed, and depleted across the various thresholds! The red section on each bar represents how many dungeons were depleted, while blue represents timed. We’ve also included a handy table at the bottom for another way to visualize the same data.
The second set of graphs is the same data, just drilled down to show only Week 12, and separated by dungeon.
It’s quite interesting to see that the vast majority of Mythic+ keystones attempted last week, were completed in-time. However, once we hit the higher levels, take a look at those success rates of the likes of Grim Batol, Siege of Boralus, and City of Threads. Those dungeons are definitely putting up a fight. Grim Batol in particular seems to be the dungeon nobody wants to do at the highest levels, and Siege of Boralus has a pretty big red section.
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Most Popular Specializations
This highly requested data set continues! With our graph and stats updates, we’re now able to show Spec Popularity! 🥳 Last week, as this was a brand new data set, we decided to start with a macro level look at Season 1 of The War Within. We showed spec popularity for All Keystone levels across the entirety of Seaosn 1, separated by role. For Week 12, however, we’re using this data to look more at how things have shifted.
More specifically, the below graphs show Spec Popularity sorted by Role, for Keystones at +12 and Up. The first graphs only show Weeks 1-6 and the second set shows Weeks 7-12. So the goal here is to see how spec popularity has changed by looking at the halfway marker in the Season.
The Tank and Healer graphs are especially interesting, whereas the first half of the Season was the
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Break the Meta!
Just another reminder that Break the Meta is ON NOW! Register and compete this reset for amazing prizes!
We’ve spent so many weeks talking about the Mythic+ meta, and analyzing its progression… let’s go break it!
Hey WoW Esports fans, have you seen our new Events Insights and Events Standings pages? If you like our Data Dives, you’ll love the statistics available in easy-to-digest graphs and charts!
Stay tuned for more Data Dives!
NOTE
We at
firmly believe that you can complete Mythic+ dungeons and achieve success with ANY group composition. We are providing this data for information purposes only, and not to advocate for any kind of meta. In fact, we’re known for Breaking the Meta as much as possible!
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About the Author
Hulahoops is the General Manager of Raider.IO and has been playing WoW since Vanilla. She has recently returned to Retail after a brief foray into Classic WoW. In her hey-day, Hulahoops could be found raid-leading in Mythic Progression, or competing in the MDI with her team Angry Toast. Although she can usually be found on a Havoc Demon Hunter these days, Hulahoops is a Paladin in every sense of the term: she moderates the Hammer of Wrath Paladin Class Discord, and she was a practicing Lawyer for 7 years. Judgement isn't just a spell! Hulahoops decided to put the law books away and follow her passion for gaming and esports by joining the team at Raider.IO. In her capacity as General Manager, Hulahoops oversees events, content, and more!
About the Editor
VitaminP (VP) is the Content Manager of Raider.IO. VP holds a Master’s degree in Business Administration and has worked for Raider.IO since the formation of its News Section in November 2018. VP specializes in tanking classes and has loved doing competitive Mythic+ on and off since early Legion.