Loading
The Weekly Route: Fortified, Bolstering, Grievous, and Beguiling
This week’s affixes are Fortified, Bolstering, Grievous, and Void-heavy Beguiling.
For many players, this week will be a one-key-and-done experience. Void weeks are never easy (unless you’re five Night Elves with Shadowmeld), and Grievous is a particularly nasty affix to combine with Void emissaries, as you can no longer safely take one hit unless there’s basically no other damage going on. Bolstering slows down how quickly you can pull the dungeon, and many tough pulls you’d like to skip because of Bolstering are not skippable thanks to the Void emissaries.
If you’re interested in a set of routes aimed at very high level players, check out Lashga’s. He’s designed a set of very thorough routes for this week for his own push group, so they’re specially tailored for Alliance players as they feature skips that work well with Shadowmeld. These are quite complicated strategies, though they also have explanations for most of the tricky stuff. If you’re confused by anything in there, stop by his stream and ask him about it!
The most painful Bolstering pulls in this dungeon can often be the Toxic Saurid pulls - though be careful not to fall into the trap of leaving the Saurids themselves up for too long in order to avoid bolstering the Skyscreamers - five non-bolstered Saurids leaping around are often far deadlier than one bolstered Skyscreamer. Our Expert route makes agressive use of “snapping spots” to group Saurids up and prevent them from leaping around. Vol’kaal with Grievous active is a big pain this week, as is the skip into and out of his room due to the void emissary.
Read more on Atal’Dazar Dungeon Abilities.
Freehold is not bad this week - most enemies are fairly well sized for Bolstering, and the Fortified bosses shouldn’t be too bad - though with Grievous active your healer will need to quickly top people who are targeted by abilities to avoid falling behind.
Read more on Freehold Dungeon Abilities.
Minions of Zul bolster, so you need to be careful to not get them involved in the middle of a pull. Grievous Fortified Shadow of Zul is a very serious threat that will likely require all your cooldowns and perhaps the tank to kite. Outside of that, the dungeon isn’t too awful this week, though there are of course a few annoying Voids.
Read more on Kings’ Rest Dungeon Abilities.
This dungeon is as bad as it ever gets this week. Void week and Bolstering are two awful things for Shrine, and they’re both active. You will need to look very seriously at the route before starting the dungeon, and set up a plan to deal with many different pulls in the dungeon, and there’s very little room for error since your graveyard will not update until you defeat Lord Stormsong.
Read more on Shrine of the Storm Dungeon Abilities.
Our Siege of Boralus routes are based off the Horde pathing and will require some modification if you’re Alliance.
Siege is rough this week - Emissaries are pretty irritating, and you need to deal with many tough Bolstering pulls. Keeping a Spotter alive is likely to be your best bet to time the key at a high level - Bolster it all the way up and use it to kill a bunch of trash, then at some point die to reset it.
Read more on Siege of Boralus Dungeon Abilities.
Any skip you do with Shroud is not possible this week in Temple - it’ll have to be a death skip instead. That aside, this dungeon is actually fairly doable this week. Grievous makes for a very tough Galvazzt fight, but Bolstering isn’t awful in here since most of the trash is about the same size.
Read more on Temple of Sethraliss Dungeon Abilities.
This is a very hard dungeon this week - we’d recommend rethinking the usual strategy of picking up all your count at the start of the dungeon, since this area is the toughest with Bolstering and there are numerous problematic Void Emissaries in this area. Try to avoid Bolstering any Addled Thugs or you may end up getting one-shot. Also be aware that Mechanized Peacekeepers will bolster twice when they die!
Read more on The MOTHERLODE!! Dungeon Abilities.
It’s not a bad Underrot week - the Voids are fairly tame. In fact, the worst Emissary is actually a Tides next to the two Defilers - this one you’ll absolutely need to either offtank, chain-CC, or knock away to allow you to kick the deadly casts. It’s also technically possible to not pull the pack, but this requires very careful execution of the following boss fight that we don’t expect most groups to be interested in attempting. Grievous can also be rough on all bosses except Elder Leaxa, as they all do substantial damage to the whole group.
Read more on The Underrot Dungeon Abilities.
Watch out for Bolstering in the cannon area now - we’d recommend looking at the clock when you make it to the ramparts and judging just how aggressively you need to use the cannons in order to beat the timer. If you’re doing well on time, just use each cannon to clear one group rather than attempting to kill multiple, as that can be a recipe for a wipe. Also be sure to clear the Parasites that patrol the first area before engaging the boss, otherwise you risk pulling them mid-fight and bolstering it!
Read more on Tol Dagor Dungeon Abilities.
Grievous is the operative affix in this dungeon - many trash pulls and bosses are made far harder by it. Bolstering, by contrast, only really comes up in the courtyard. Be sure to avoid pulling too many enemies at once if the pull contains smaller enemies, such as Piglets that will quickly die and add Bolstering stacks to the entire pull.
Read more on Waycrest Manor Dungeon Abilities.
Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the guild Poetry Club. He plays many different specs in raid, but loves playing all three Rogue specs in Mythic Plus, and creates guides to them along with other content on his YouTube channel. He streams on Twitch, where he likes to review his friends’ logs.
For many players, this week will be a one-key-and-done experience. Void weeks are never easy (unless you’re five Night Elves with Shadowmeld), and Grievous is a particularly nasty affix to combine with Void emissaries, as you can no longer safely take one hit unless there’s basically no other damage going on. Bolstering slows down how quickly you can pull the dungeon, and many tough pulls you’d like to skip because of Bolstering are not skippable thanks to the Void emissaries.
If you’re interested in a set of routes aimed at very high level players, check out Lashga’s. He’s designed a set of very thorough routes for this week for his own push group, so they’re specially tailored for Alliance players as they feature skips that work well with Shadowmeld. These are quite complicated strategies, though they also have explanations for most of the tricky stuff. If you’re confused by anything in there, stop by his stream and ask him about it!
The Weekly Routes
Atal'Dazar [back to top]
The most painful Bolstering pulls in this dungeon can often be the Toxic Saurid pulls - though be careful not to fall into the trap of leaving the Saurids themselves up for too long in order to avoid bolstering the Skyscreamers - five non-bolstered Saurids leaping around are often far deadlier than one bolstered Skyscreamer. Our Expert route makes agressive use of “snapping spots” to group Saurids up and prevent them from leaping around. Vol’kaal with Grievous active is a big pain this week, as is the skip into and out of his room due to the void emissary.
Read more on Atal’Dazar Dungeon Abilities.
Freehold [back to top]
Freehold is not bad this week - most enemies are fairly well sized for Bolstering, and the Fortified bosses shouldn’t be too bad - though with Grievous active your healer will need to quickly top people who are targeted by abilities to avoid falling behind.
Read more on Freehold Dungeon Abilities.
Kings' Rest [back to top]
Minions of Zul bolster, so you need to be careful to not get them involved in the middle of a pull. Grievous Fortified Shadow of Zul is a very serious threat that will likely require all your cooldowns and perhaps the tank to kite. Outside of that, the dungeon isn’t too awful this week, though there are of course a few annoying Voids.
Read more on Kings’ Rest Dungeon Abilities.
Shrine of the Storm [back to top]
This dungeon is as bad as it ever gets this week. Void week and Bolstering are two awful things for Shrine, and they’re both active. You will need to look very seriously at the route before starting the dungeon, and set up a plan to deal with many different pulls in the dungeon, and there’s very little room for error since your graveyard will not update until you defeat Lord Stormsong.
Read more on Shrine of the Storm Dungeon Abilities.
Siege of Boralus [back to top]
Our Siege of Boralus routes are based off the Horde pathing and will require some modification if you’re Alliance.
Siege is rough this week - Emissaries are pretty irritating, and you need to deal with many tough Bolstering pulls. Keeping a Spotter alive is likely to be your best bet to time the key at a high level - Bolster it all the way up and use it to kill a bunch of trash, then at some point die to reset it.
Read more on Siege of Boralus Dungeon Abilities.
Temple of Sethraliss [back to top]
Any skip you do with Shroud is not possible this week in Temple - it’ll have to be a death skip instead. That aside, this dungeon is actually fairly doable this week. Grievous makes for a very tough Galvazzt fight, but Bolstering isn’t awful in here since most of the trash is about the same size.
Read more on Temple of Sethraliss Dungeon Abilities.
The MOTHERLODE!! [back to top]
This is a very hard dungeon this week - we’d recommend rethinking the usual strategy of picking up all your count at the start of the dungeon, since this area is the toughest with Bolstering and there are numerous problematic Void Emissaries in this area. Try to avoid Bolstering any Addled Thugs or you may end up getting one-shot. Also be aware that Mechanized Peacekeepers will bolster twice when they die!
Read more on The MOTHERLODE!! Dungeon Abilities.
The Underrot [back to top]
It’s not a bad Underrot week - the Voids are fairly tame. In fact, the worst Emissary is actually a Tides next to the two Defilers - this one you’ll absolutely need to either offtank, chain-CC, or knock away to allow you to kick the deadly casts. It’s also technically possible to not pull the pack, but this requires very careful execution of the following boss fight that we don’t expect most groups to be interested in attempting. Grievous can also be rough on all bosses except Elder Leaxa, as they all do substantial damage to the whole group.
Read more on The Underrot Dungeon Abilities.
Tol Dagor [back to top]
Watch out for Bolstering in the cannon area now - we’d recommend looking at the clock when you make it to the ramparts and judging just how aggressively you need to use the cannons in order to beat the timer. If you’re doing well on time, just use each cannon to clear one group rather than attempting to kill multiple, as that can be a recipe for a wipe. Also be sure to clear the Parasites that patrol the first area before engaging the boss, otherwise you risk pulling them mid-fight and bolstering it!
Read more on Tol Dagor Dungeon Abilities.
Waycrest Manor [back to top]
Grievous is the operative affix in this dungeon - many trash pulls and bosses are made far harder by it. Bolstering, by contrast, only really comes up in the courtyard. Be sure to avoid pulling too many enemies at once if the pull contains smaller enemies, such as Piglets that will quickly die and add Bolstering stacks to the entire pull.
Read more on Waycrest Manor Dungeon Abilities.
Links
- Find Dratnos on RaiderIO, Twitch, Twitter, or Youtube
- Download the WeakAuras Addon
- Download the Mythic Dungeon Tools Addon
About the Author
Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the guild Poetry Club. He plays many different specs in raid, but loves playing all three Rogue specs in Mythic Plus, and creates guides to them along with other content on his YouTube channel. He streams on Twitch, where he likes to review his friends’ logs.
Loading