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The Weekly Route: Tyrannical, Volcanic, Sanguine
The Weekly Route Series showcases Mythic+ strategies that are tailored towards Beginner and Intermediate levels of Mythic+ with the following criteria in mind:
- Easy to execute - particularly in pick-up-groups (PUGs)
- Good tradeoffs between skipping the most difficult enemy forces while not requiring overly complicated strategies or “tech” to do so
This week, the affixes are Tyrannical, Volcanic, and Sanguine.
Welcome to an excellent push week! Only Tyrannical scales with key level, so if you’re moving into higher keys this week, you may want to consider defensive or survivability talents for the long boss fights. Management of both Volcanic and Sanguine is all about character positioning and mob placement. Maintaining awareness of your character's position is crucial to avoid being knocked into the air (and into dangerous mechanics) by a Volcanic Plume. Anticipating enemy movements is key to minimizing Sanguine healing, as proper mob positioning reduces the time spent fighting trash.
Certain enemies in each dungeon can be difficult to maneuver or are flat-out immune to crowd control (CC) so it is imperative to avoid dropping Sanguine pools onto stationary or stubborn mobs. You may find it easier to move a dying mob out of the trash pack and drop Sanguine far away from the group versus trying to move any leftover mobs out of a previously-spawned Sanguine puddle.
Your group can help with good Sanguine management by using knockbacks or slows to help the tank kite lower-health mobs away from dying packs. It may be helpful to identify which abilities work best with your specific group comp in order to avoid sloppy Sanguine pulls!
Use these abilities if a mob is standing inside Sanguine:
Use these abilities if a mob is about to move into Sanguine or is about to die and spawn a new puddle:
If you need a refresher on the affixes, be sure to check out our affixes guide!
Do you have a tip or trick to add to our Weekly Route series? Did you discover the next big skip for a RIO Snapshot video? We want to hear about it! Find us on Twitter or join us in Discord to provide feedback.
Read on to import our Weekly Routes with pull-specific notes, tips, and recommended Bloodlust Timings!
Table of Contents
ALGETH’AR ACADEMY
Bloodlust Timings: First pull, Crawth, Vexamus, and Echo of Doragosa
The most important enemies to be aware of when dropping Sanguine pools are as follows:
- On the way to Overgrown Ancient: Vile Lasher
- On the way to Crawth: Alpha Eagle
- On the way to Vexamus: Arcane Ravager and Spellbound Scepter
- On the way to Echo of Doragosa: Algeth'ar Echoknight
Keep Volcanic in mind when positioning for the following boss abilities: Overgrown Ancient’s Germinate, Crawth’s Roving Cyclones, Vexamus’s Arcane Fissure, and Echo of Doragosa’s Power Vacuum.
The Arcane Forager and Arcane Ravager mobs on the way to Vexamus can be both unruly and a little scary, especially when they may spawn Sanguine in an unexpected spot! Learn how to handle these slippery eels with this quick and easy Raider.IO Snapshot:
THE AZURE VAULT
The most important enemies to be aware of when dropping Sanguine pools are as follows:
- On the way to Leymor: Arcane Tender
- On the way to Azureblade: Scalebane Lieutenant
- On the way to Telash Greywing: Nullmagic Hornswog and Drakonid Breaker
Keep Volcanic in mind when positioning for the following boss abilities: Leymor’s Erupting Fissure, Azureblade’s Ancient Orb, Telash Greywing’s Absolute Zero, and Umbrelskul’s Crackling Vortex.
BRACKENHIDE HOLLOW
Bloodlust Timings: First pull, on cooldown, Gutshot, and Decatriarch Wratheye
The most important enemies to be aware of when dropping Sanguine pools are as follows:
- On the way to Hackclaw’s War-Band: Bonebolt Hunter and Bracken Warscourge
- On the way to Treemouth: Wilted Oaks and Fetid Rotsingers
- On the way to Gutshot: Stinkbreath and Rotbow Stalkers
- On the way to Decatriarch Wratheye: Filth Callers
Keep Volcanic in mind when positioning for the following boss abilities: Hackclaw’s War-Band’s Bladestorm, Treemouth’s Decay Spray, Gutshot’s Ensnaring Trap, and Decatriarch Wratheye’s Choking Rotcoud.
HALLS OF INFUSION
Bloodlust Timings: First pull, on cooldown, Khajin the Unyielding, and Primal Tsunami after Submerge
The most important enemies to be aware of when dropping Sanguine pools are as follows:
- On the way to Watcher Irideus: Primalist Geomancer
- On the way to Gulping Goliath: Squallbringer Cyraz and Flamecaller Aymi
- On the way to Khajin the Unyielding: Primalist Earthshaker
- On the way to Primal Tsunami: Infuser Sariya
Keep Volcanic in mind when positioning for the following boss abilities:
Watcher Irideus’s Spark Volley, Gulping Goliath’s Belly Slam, Khajin the Unyielding’s Glacial Surge, and Primal Tsunami’s Crashing Tsunami.
If you find yourself struggling with dodging the waves through the gauntlet up to Infuser Sariya, try this handy line of sight trick:
NELTHARUS
Bloodlust Timings: First pull, Chargath, Forgemaster Gorek, and Warlord Sargha
The most important enemies to be aware of when dropping Sanguine pools are as follows:
- On the way to Magmatusk: Qalashi Thaumaturge
- On the way to Chargath, Bane of Scales: Qalashi Hunter and Overseer Lahar
- On the way to Forgemaster Gorek: Qalashi Hunter and Qalashi Irontorch
- On the way to Warlord Sargha: Qalashi Lavamancer
Keep Volcanic in mind when positioning for the following boss abilities: Magmatusk’s Blazing Charge, Chargath’s Magma Wave, Forgemaster Gorek’s Blazing Aegis, and Warlord Sargha’s The Dragon’s Kiln.
On the way to Chargath, you’ll find several interactable Burning Chains. You can learn how to utilize these chains to speed up your run in our RIO Snapshot below:
When fighting Forgemaster Gorek, positioning for the Blazing Aegis is key, as shown in our RIO Snapshot video:
THE NOKHUD OFFENSIVE
Bloodlust Timings: First pull, The Raging Tempest, Teera and Maruuk, and Balakar Khan
The most important enemies to be aware of when dropping Sanguine pools are as follows:
- On the way to Granyth: Nokhud Lancemaster and Nokhud Longbow
- On the way to The Raging Tempest: Primalist Stormspeaker and Primalist Thunderbeast
- On the way to Teera and Maruuk: the mini bosses on each hill (Soulharvester Galtmaa, Soulharvester Mandakh, Soulharvester Duuren, and Soulharvester Tumen)
- On the way to Balakar Khan: Batak and Balara
Keep Volcanic in mind when positioning for the following boss abilities: Granyth’s Tectonic Stomp, The Raging Tempest’s Electrical Overload, Teera and Maruuk’s Earthsplitter/Frightful Roar, and Balakar Khan’s Iron Spear/Iron Stampede.
If you run with a more coordinated group who prefers to go straight to Balakar Khan and skip the mini bosses, Balara and Batak, invest some time into learning the handy skip detailed in our RIO Snapshot video:
RUBY LIFE POOLS
The most important enemies to be aware of when dropping Sanguine pools are as follows:
- On the way to Melidrussa Chillworn: Primal Juggernaut
- On the way to Kokia Blazehoof: Blazebound Destroyer and Primalist Flamedancer
- On the way to Erkhart Stormvein/Kyrakka: Tempest Channeler and High Channeler Ryvati
Keep Volcanic in mind when positioning for the following boss abilities: Melidrussa Chillworn’s Chillstorm, Kokia Blazehoof’s Molten Boulder, and Kyrakka’s Roaring Flamebreath.
Some groups utilize an invisibility potion as a pre-pot before they start the key in order to skip the first Primal Juggernaut. The idea is to do a larger and riskier first pull with Bloodlust. This strategy may become more popular as the season progresses. The downside of skipping this first Primal Juggernaut is that if anyone dies, players must use another invisibility potion to rejoin the group.
Here is an excellent Kyrakka weakaura to help you visualize the way the Flaming Embers move during the fight. If you are looking at the boss with the room’s entrance behind you, the arrows indicate which way the puddles will move with the next cast of Winds of Change. Try it out and let me know what you think!
ULDAMAN
To find Uldaman, take the portal to The Badlands in Valdrakken, shown on the map below:
The most important enemies to be aware of when dropping Sanguine pools are as follows:
- On the way to The Lost Dwarves: Hulking Berserker
- On the way to Bromach: Burly Rock-Thrower
- On the way to Sentinel Talondras: Refti Custodian and Earthen Weaver
- On the way to Emberon: Runic Protector
- On the way to Chrono-Lord Deios: Ebonstone Golem and Earthen Guardian
Keep Volcanic in mind when positioning for the following boss abilities: The Lost Dwarves’s Longboat Raid, Bromach’s Thundering Slam, Sentinel Talondras’s Resonating Orb, Emberon’s intermission and Chrono-Lord Deios’s Sand Breath.
After Emberon, you can utilize a wall hug skip to avoid a painful Ebonstone Golem. No special tricks or abilities are required – all you need to do is walk your character into the wall and slowly inch your way towards the other side of the room. This skip is marked with a gold exclamation point (!) on our route. Check out this clip to see the skip in action:
Depending on your count, you may not want to pull the double Infinite Timereaver pack in the room right before the final boss. There are a few ways to skip this pack without needing to use an invisibility potion, which we discuss in a quick R.IO Snapshot:
Links
- The Weekly Route Series
- The Play Like the Pros Series
- Learn about the Raider.IO Auto Route Creator
- Try Raider.IO’s Mythic+ Replays
- Set up Raider.IO Discord Alerts
- Download the Raider.IO Client
- Follow Raider.IO on Twitter
- Join Raider.IO on Discord
- Support Raider.IO on Patreon
About the Author
Bunten is an accountant by day and gamer by night. She has been playing WoW since 2005 and has attended every BlizzCon since 2007; she began streaming on Twitch in June 2021. Bunten enjoys Mythic raiding and doing Mythic+. Be safe, be kind, and make good choices 💖!
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