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The Weekly Route: Fortified, Inspiring, Grievous, and Encrypted



This week's affixes are Fortified, Inspiring, Grievous, and Encrypted!

We’re entering a stretch of a few weeks that are a little tougher to gain score than the last few, but don’t let that discourage you - increased gear, skill, and experience can easily overcome the difference! Take a quick look through each dungeon’s route or read below to find out which Inspiring enemies are especially deadly - there are a few pulls that become especially deadly this week if you’re not armed with a plan!



The Weekly Routes





De Other Side [back to top]


De Other Side is a fantastic dungeon to use the Wo Cypher in to zoom around the dungeon. The Route with Encrypted Skips offered below will require you to target the Wo several times throughout the dungeon, but it’s a very fun strategy that can also save a lot of time so try it out if you’re able to!

One big Inspiring pain point in this dungeon is the first High Priest at the start of the Hakkar wing. You’ll want to line of sight it to cause it to run towards you and then you’ll be able to stun the Devoted - or you can nuke them down within their cast, or use knock/grip effects on the Priest towards the end of those casts to land a clutch stun.

Read more on De Other Side Dungeon Abilities.





Halls of Atonement [back to top]


The traditional skip from the first to second boss in this dungeon can be done with a Wo Cypher now, which our route uses! If you want to modify the plan, you can of course still use other methods to do this skip such as Shroud or Invis pot or indeed kill mobs along the way instead.

Inspiring in this dungeon tends to be moderately annoying rather than super deadly - an easy rule of thumb to remember is that almost all of the Inspiring enemies at the start of the dungeon are the Houndmasters.

Read more on Halls of Atonement Dungeon Abilities.





Mists of Tirna Scithe [back to top]


Mists begins with a new pull that hasn’t been done in previous seasons to get access to a Wo Cypher and zoom to the first boss. You’ll need to be extra cautious and hug the wall while executing this in order to avoid the true sight mobs! After that first skip, the remaining Encrypted mobs are all up to your preference, though it’s very valuable to line up a damage cypher with the burn phase on the first boss.

Inspiring in several of the maze pulls can be a problem - if there is a Tender that will be uninterruptible you need to either set up a way to interrupt it or have a Mass Dispel or Arcane Torrent available for immediately after its cast. Shapers are a little less bad, their cast can be answered with a single Purge, and then rampaging Guardians must be avoided if they’re not stunnable during the channel.

Read more on Mists of Tirna Scithe Dungeon Abilities.





Plaguefall [back to top]


Inspiring isn’t too nasty in this dungeon - the main thing to look out for is the nasty Grievous bosses, so make sure to have cooldowns saved for them!

Read more on Plaguefall Dungeon Abilities.





Sanguine Depths [back to top]


We’re offering two Sanguine Depths routes - one with no skips and the other with a few skips to make the dungeon faster and/or less lethal - importantly, these are not Wo Cypher skips but old-fashioned Shroud, death, or invis pot skips, so do not use that route if you aren’t equipped to execute those!

Many Inspiring pulls in this dungeon are dangerous - take a good look at each pull and come up with a plan for doing them. Especially in this dungeon, experienced groups will likely find that the timer becomes restrictive at fairly low key levels, and may want to develop their own route to try to speed up these pulls while playing to their composition’s strengths.

Read more on Sanguine Depths Dungeon Abilities.




Spires of Ascension [back to top]


The traditional skip past the nasty enemies before Oryphrion is now possible with a Wo Cypher, so you don’t need to hop around the walls and use two-seater mounts or anything any more!

Read more on Spires of Ascension Dungeon Abilities.





The Necrotic Wake [back to top]


A Wo cypher in this dungeon also facilitates the traditional skip to the second boss, so we’re including that plan in our route. It’s also worth noting that the Spear weapon available in this dungeon does increase the boss’ damage taken from your abilities while it’s active, so it’s great to combine with either the Vy or Urh Cyphers for even more damage on bosses that you’re spearing.

Pulling trash onto the first boss with the Kyrian Anima Exhaust from the downed goliath is a great strategy - the Anima Exhaust actually provides a lot of free damage and group-wide healing as long as you’re fairly close together.

Read more on The Necrotic Wake Dungeon Abilities.





Theater of Pain [back to top]


There are no required uses of any Cyphers in our route for this dungeon, though if you’re looking to experiment you could try using the first Wo cypher in Gorechop’s wing to skip down to the bridge!

The Ancient Captain is a great candidate for Control Undead if you’re playing with a Death Knight - if you don’t have one, you can also consider skipping that pack and making up the count elsewhere!

The first few pulls of the Gorechop wing are very dangerous with Inspiring and you should have a plan to make sure you can land your kicks!

Read more on Theater of Pain Dungeon Abilities.



Tazavesh: Streets of Wonder [back to top]


We’ve updated our Streets of Wonder route - it now uses one Wo cypher skip near the start of the dungeon to get past two overseers after the first boss. If you’d prefer, you can just kill these mobs though they are annoying and then cut something from later in the dungeon.

Read more on Tazavesh Dungeon Abilities.



Tazavesh: So’leah’s Gambit [back to top]


Check out our quick-start guide to Tazavesh to learn the most important abilities to look out for in this dungeon!

We’ve updated our So’leah’s Gambit route to skip the first Adorned Starseer in the last room - this can be done simply by walking around to the side. In the Murloc area, you’ll need to get every pack while hugging left (including two of the patrols of the small murlocs) plus one other pull of either a giant or murlocs.

Any Inspired Scalebinders require some work this week - CC the Inspiring mob until after the Scalebinder’s first Fish Stick cast has been stopped and then bring it in and hope to kill the Scalebinder before the second cast, or just plan to swap to Fish Sticks.

Tazavesh Dungeon Abilities.







Links




About the Author


Dratnos hosts the The Titanforge WoW Podcast. He’s also an Officer in the World 29th guild poptart corndoG, whose raids he streams on Twitch, and is a commentator for events such as the MDI and the Race to World First!


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